City: Qÿhtvehb Hän Gart

Qÿhtvehb Hän Gart

Qÿhtvehb Hän Gart
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceOchondye Hold
RegionLē̌ Mery Woodlands
Founded1592
Community LeaderLord Zleg̈geshë
Area47 km2 (18 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation3686 m (12093 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population11083
Population Density235 people per km2 (615 people per mi2)
Town AuraConjuration
Naming
Native nameQÿhtvehb Hän Gart
Pronunciation/hən/ /gart/
Direct Translation[clean] [tribute]
Translation[Not Yet Translated]

Qÿhtvehb Hän Gart (/hən/ /gart/ [clean] [tribute]) is a subtropical City located in Ochondye Hold, Qånehgdab Kingdom, within the Undermountain.

The name Qÿhtvehb Hän Gart is derived from the Sylvin language, as Qÿhtvehb Hän Gart was founded by Trêyëg̈, who was culturaly Undermountain.

Climate

Qÿhtvehb Hän Gart has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qÿhtvehb Hän Gart receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtvehb Hän Gart covers an area of nearly 47 km2 (18 mi2), and an average elevation of 3686 m (12093 ft) above sea level.

Overview

Qÿhtvehb Hän Gart was founded durring the late 17th century in early fall of the year 1592, by Trêyëg̈. The establishment of Qÿhtvehb Hän Gart suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qÿhtvehb Hän Gart was built using the conventions of Undermountain durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Hän Gart is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Hän Gart is buildings are arranged arrounded highly ordered system of narrow baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Qÿhtvehb Hän Gart's peasent-grade are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Something in your gut tells you that you may be unwelcome in Qÿhtvehb Hän Gart. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Qÿhtvehb Hän Gart has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Hän Gart has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Hän Gart. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Hän Gart's parks.

Qÿhtvehb Hän Gart has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Hän Gart.

Qÿhtvehb Hän Gart has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Hän Gart has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Hän Gart has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Hän Gart has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Hän Gart has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hän Gart has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hän Gart has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Hän Gart's public wards, blessings, and other arcane systems.

Qÿhtvehb Hän Gart has an Millitary Academy which trains military officers and specilists.

Qÿhtvehb Hän Gart possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qÿhtvehb Hän Gart's grid is powered by a boiler and turbine based power plant.

Qÿhtvehb Hän Gart possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qÿhtvehb Hän Gart has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Hän Gart's natural decorations nor waterways.

Qÿhtvehb Hän Gart has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Hän Gart has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Hän Gart has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Hän Gart's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

=In Qÿhtvehb Hän Gart when drawing, it's impossible to draw an imperfect circle.

The Zoog near Qÿhtvehb Hän Gart are known to be a mutant strain of the creature.

Qÿhtvehb Hän Gart's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Invocation energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 32
  • Farm Laborer: 61
  • Hunters: 35
  • Milk Maids: 29
  • Ranchers: 14
  • Ranch Hands: 28
  • Shepherds: 27
    • Farmland: 44664 m2
    • Cattle and Similar Creatures: 2770
    • Poultry: 33249
    • Swine: 2216
    • Sheep: 110
    • Goats: 22
    • Horses, Mounts, and Beasts of Burden: 1108

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 26
  • Bookbinders: 14
  • Buckle-makers: 14
  • Cabinetmakers: 24
  • Candlemakers: 41
  • Carpenters: 35
  • Clothmakers: 28
  • Coach and Harness Makers: 12
  • Coopers: 27
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 27
  • Farrier: 71
  • Furriers: 7
  • Glassworkers: 35
  • Gunsmiths: 24
  • Harness-Makers: 11
  • Hatters: 22
  • Hosiery Workers: 7
  • Jewelers: 12
  • Leatherwrights: 31
  • Locksmiths: 11
  • Matchstick makers: 17
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 15
  • Plasterers: 15
  • Pursemakers: 17
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 19
  • Scabbardmakers: 24
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 10
  • Soap and Tallow Workers: 37
  • Tailors: 51
  • Tanners: 14
  • Upholsterers: 15
  • Watchmakers: 15
  • Weavers: 31
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 15
  • Booksellers: 16
  • Butchers: 27
  • Chandlers: 30
  • Chicken Butchers: 29
  • Entrepreneurs: 11
  • Fine Clothiers: 26
  • Fishmongers: 28
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 46
  • Spice Merchants: 15
  • Wine-sellers: 22
  • Wheelwright: 17
  • Woodsellers: 11

Service workers

  • Bakers: 65
  • Barbers: 49
  • Coachmen: 16
  • Cooks: 48
  • Doctors: 23
  • Gamekeepers: 17
  • Grooms: 9
  • Hairdressers: 38
  • Healers: 29
  • Housekeepers: 28
  • Housemaids: 55
  • House Stewards: 30
  • Inns: 10
  • Laundry maids: 21
  • Maidservants: 36
  • Nursery Maids: 20
  • Pastrycooks: 42
  • Restaurateur: 42
  • Tavern Keepers: 41

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 21
  • In-Town Couriers: 27
  • Long Haul Couriers: 23
  • Dockyard Workers: 25
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 28
  • Millers: 26
  • Miners: 24
  • Oilmen and Polishers: 17
  • Postmen: 25
  • Pure Finder: 15
  • Skinners: 34
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 39
  • Watercarriers: 24
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 14
  • Alchemist: 16
  • Clerk: 23
  • Dentists: 10
  • Educators: 28
  • Engineers: 15
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 28
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 25
  • Fixers: 13
  • Kami Clerk: 21
  • Landlords: 21
  • Lawyers: 13
  • Legend Keepers: 19
  • Militia Officers: 110
  • Monks, Monastic: 36
  • Monks, Civic: 38
  • Historian, Oral: 24
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 25
  • Priests: 48
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 17
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 41
  • Military Officers: 39

Cottage Industries

  • Brewers: 32
  • Comfort Services: 44
  • Enchanters: 12
  • Herbalists: 12
  • Jaminators: 34
  • Needleworkers: 35
  • Potters: 19
  • Preserve Makers: 33
  • Quilters: 16
  • Seamsters: 73
  • Spinners: 29
  • Tinker: 12
  • Weaver: 28

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 17
  • Costumers: 6
  • Dancers: 12
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 29
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 34
  • Writers: 38

Produce Industries

  • Butter Churners: 36
  • Canners: 32
  • Cheesmakers: 39
  • Ice Merchants: 4
  • Millers: 22
  • Picklers: 19
  • Smokers: 13
  • Stockmakers: 12
  • Tobacconists: 17
  • Tallowmakers: 24

4131 of Qÿhtvehb Hän Gart's population work within a Foundational Occupation.

6509 of Qÿhtvehb Hän Gart's population do not work in a formal occupation, but do contribute to the local economy. 443 (4%) are noncontributers.

Points of Interest

Qÿhtvehb Hän Gart is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Qÿhtvehb Hän Gart's local festivals commemorates this miracle.

History